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Science Fiction Double Feature

SUPER SPIES

Medium

Sort your deck, take a peek and manipulate the top of each player's deck, force your opponents to discard cards, and play specials while bases are scoring.

Description

The Super Spies are one of the 4 factions from the Science Fiction Double Feature set. Discover and exploit secrets to set yourself up for success and your enemies for failure. Other factions from the same set: Cyborg Apes, Shapeshifters, Time Travelers.

Cards Overview

The Super Spies have the usual 10 minions and 10 actions. The total minion base power (not counting any abilities) is the usual 30 or an average of 3 per minion. They are also one of the rare factions to have received a titan from the TITANS Event Kit. Among their actions, there are: * 0 play-on-minion actions, * 1 play-on-base action: Mindraker, * 9 standard actions (2 that affect one or more minions, in bold): Discards Are Forever, For My Eyes Only (2x), From Q With Love, Live and Let Chum, Permit to Kill, The Base Is Not Enough, The Spy Who Ditched Me (2x), * 0 actions that directly increase a minion's power.
1x Discards Are Forever - All players reveal cards from their decks until they reveal a minion. Discard all revealed cards. 2x For My Eyes Only - Look at the top 5 cards of your deck. Place them on the top and/or bottom of your deck in any order. 1x From Q With Love - Draw three cards. Discard two cards. 1x Live and Let Chum - Special: Play before a base scores. Destroy a minion of power 3 or less there. 1x Mindraker - Play on a base. Ongoing: Other players cannot play Specials while this base is scoring. 1x Permit to Kill - Each other player reveals the top two cards of his or her deck and discards any minions revealed. Return the other cards on the top of the deck in any order. 1x The Base Is Not Enough - Special: Play before a base scores. Choose a minion there of power 4 or less. You control that minion until the end of the turn. 2x The Spy Who Ditched Me - All other players must discard a minion or reveal their hand to show they have no minions.

Actions

1x Discards Are Forever - All players reveal cards from their decks until they reveal a minion. Discard all revealed cards. 2x For My Eyes Only - Look at the top 5 cards of your deck. Place them on the top and/or bottom of your deck in any order. 1x From Q With Love - Draw three cards. Discard two cards. 1x Live and Let Chum - Special: Play before a base scores. Destroy a minion of power 3 or less there. 1x Mindraker - Play on a base. Ongoing: Other players cannot play Specials while this base is scoring. 1x Permit to Kill - Each other player reveals the top two cards of his or her deck and discards any minions revealed. Return the other cards on the top of the deck in any order. 1x The Base Is Not Enough - Special: Play before a base scores. Choose a minion there of power 4 or less. You control that minion until the end of the turn. 2x The Spy Who Ditched Me - All other players must discard a minion or reveal their hand to show they have no minions.

Characters

1x Secret Agent - power 5 - Ongoing: After another player plays an action, he or she must discard a card. 2x Mole - power 4 - Ongoing: Before this base scores, you may play an action as a Special action. 3x Operative - power 3 - Reveal the top card of each player’s deck. Place any of those cards on the bottom of their owner’s deck. Return the other cards to the top of their decks. 4x Spy - power 2 - Look at the top 3 cards of your deck. Place them on the top and/or bottom of your deck in any order.

Strategy

Since Super Spies lack extra minion and action plays or bonus power, you are well served choosing a partner that covers these weaknesses.

Synergies

Since Super Spies lack extra minion and action plays or bonus power, you are well served choosing a partner that covers these weaknesses. Other options tie into Super Spy abilities, such as actions for your Moles to play. *Ninjas: Maximum clandestine action. Get several great actions for your Moles and fast-acting minions. *Vikings: Help your raid effects like Shield Maiden hit more consistently, and offset the loss of draw tempo caused by cards like Huscarl, Raider, and Berserk. *Penguins: Manipulate the minions you can play off the top of your deck. *Russian Fairy Tales: Manipulate the top cards of decks to control transformations.

Mechanics

Sort your deck, take a peek and manipulate the top of each player's deck, force your opponents to discard cards, and play specials while bases are scoring.

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